Dont hesitate to invest in Illusion training.ĭestruction - For this build our attention will be focused exclusively on the perks that augment shock damage. Expect Illusion to trail behind the other skills as its only perked for its passive effects. Enchanting will level up at a decent pace once you get a hold of the Staff of Miraak. Conjuration will also level very quickly as summon spells will be used very often. The drastic jump in power is huge and well worth the wait.ĭestruction and Restoration will level very quuckly since you'll be using their concentration spells a lot. You'll likely have infinite concentration casting up and running by that point. Invest in gear that boosts magicka and magicka regen, and keep a stock of useful staves scrolls and magicka potions. Until that level came what I did was hang around the College and the Winterhold area progressing through the College questline slowly until I acquired equilibrium. “Within blood lies the power to subvert the limits of mortal magic.”įor the most part the Maleficar can be leveled up quite quickly and easily once you get the core exploit going. Spells : Wall of Storms, Healing, Greater Ward, Conjure Flame/Frost/Storm Atronach, Conjure Dremora Lord, Frenzy, Rally Skills: Destruction, Enchanting, Conjuration, Illusion, Restoration Your health will act as a large resource to draw from via equilibrium. We will be using the Infinite Concentration Casting glitch so do not place points into magicka and dump everything into health. The majority of your combat will be at close to mid range so that little bit of damage resistance might just save you. The extra 50 armor points and 25% magick resistance pairs well with what little armor is gained through the combination of armor and flesh spells, ensuring you aren't a completely soft target. If Dark Elves aren’t your thing Bretons make a solid choice due to their huge starting boost to conjuration. I chose to play a Dunmer mostly for their aptitude for Destruction magic, but members of any race who study magic can be tempted by the dark arts. And you'll most certainly want your minions around. Concentration spells, while powerful, are not enough on their own, and you are at your stronger with your summons at your side than you are without them.īasically: The more you rely on your concentration spells the less magick you'll have available to summon minions. Your armor rating will suffer a sharp decrease, even diving into the negatives, whenever you fail to have at least one summoned minion in play. It acts just like the vanilla perk Twin Souls with the added benefit of making summons last 50% longer, and it can be accessed much much earlier than its vanilla counterpart, but there’s a catch. Within the conjuration tree is a special perk called ‘Edge of Oblivion’. But therein lies the catch: your Health and Magicka resources are forever locked in a sordid tug-of-war where one must be depleted to replenish the other.īut what would necessitate using anything but concentration magick? That’s where the Ordinator perk overhaul comes in. Through the Infinite Concentration Casting exploit, I've created a build that may cast concentration magick freely and always have the health available to sacrifice for spells with set costs. Many blood mage builds inevitably run into the problem of exhausting a finite supply of health to replenish and even more finite source of magicka. At the core of this build is blood magick by way of the Equilibrium spell, but this build is unlike any blood mage you've read before.
In keeping with that theme this build will grant the player some truly incredible powers, but for every power a terrible price must be paid in exchange. Never will a maleficar burden themselves with concern over the moral quandaries nor dangers of forbidden magick - and for that, they are often reviled as evil or simply insane. A maleficar is one who has wholly devoted themselves to the study of the dark arts, relentless in their pursuit of greater arcane power.
#SKYRIM BLOOD MAGE BUILD MOD#
It's been awhile since I’ve put together a full fledged mage build, and given the huge success of the Force Adept build over the years, I’ve been eager to explore new ways to subvert the limits of Magick.ĭisclaimer: This build requires the perk overhaul mod Ordinator in order to function as described below.Īmong scholars of magick, few are regarded with more fear and suspicion than those branded maleficarum.